An RPG for your Claude Code sessions

Every prompt you write gets graded. Good ones level you up.

Path of Dev grades each prompt you send against what it needs (a clear ask, the right pointers, a picture of done) and turns the grade into XP, loot and a pixel pet that grows with you. Shipping real work on GitHub pays the big bonuses.

Follow the build on GitHub Not playable yet. Open source, MIT.
~/code/inkwell · claude
› parseDue fails on DST days in src/dates.ts.
  Fix the offset math so the date tests pass
  again, and don't touch the public API.

✦ Graded 8.9/10                      +13 XP
  intent 9 · grounding 9 · done 9 · scope 9
  “clear target, testable finish”

✦ Loot: Knit Scarf [uncommon]
╡ ⚔ Lv 7 · Apprentice ╞════════════◇═══
 █████████░░░░░░░░░░░ 2,793 / 3,155  ● 412

How a prompt is graded.

A small model grades every prompt of six words or more against what that prompt actually needs: six measures of what it says, each from 0 to 10, and a little more for clear writing and a kind tone. A quick follow-up question isn't marked down for skipping a why it doesn't need.

parseDue fails on DST days in src/dates.ts. Fix the offset math so the date tests pass again, and don't touch the public API.

8.9 / 10+13 XP

Grader's note: “clear target, testable finish”

Up to 15 XP a prompt

Your XP is your grade times one and a half, so a perfect 10 earns 15. Prompts are where the daily XP comes from.

Quality over volume

Spamming prompts doesn't pay. The rate drops as the day goes on.

100%prompts 1 to 20
50%prompts 21 to 40
10%after that

The game never sees your prompts

Grading runs inside your own Claude Code. The game server receives only the scores, and whether the prompt was spelled clean. Your prompt text, the grader's note and any word it flagged never reach it.

Then the big moments.

Prompts are the everyday XP. Real outcomes pay much more, and daily limits keep busywork from adding up: a hundred tiny commits are worth 60 XP.

What you didDaily limitXP
A graded promptyour grade × 1.5tapers after 20up to 15
First contribution to a repo GitHubnone300
Pull request merged120 on your own reponone250
Bug fixed GitHub5 a day150
Review feedback acted on GitHub10 a day80
Issue closed GitHub5 a day60
New repo explored3 a day25
Red tests turned green5 a day20
Streak day1 a day10
Commit20 a day3
Pull request openedit pays out when it mergesnone0

Rows marked GitHub are checked against GitHub before they count. Only confirmed work counts toward the leaderboards.

Better prompts, better loot.

Each turn can drop an item, 12% of the time, and each graded prompt rolls too: 17.5% of the time at a perfect 10, less as its grade falls. A grade of 9 or more doubles the odds of rare and better. Every level-up drops one too.

Common60.4%
  • Plain Cap
  • Paper Scarf
  • Trail Mix (+10% XP, 1h)
Uncommon25.1%
  • Knit Scarf
  • Confetti Pop
  • Terminal Green
Rare10.1%
  • Wizard Hat
  • Fireworks
  • Tempered Steel bar
Epic4%
  • Pixel Dragon
  • Arcane Current bar
  • Starlit Edge

“It hums when the tests go green.”

Legendary0.4%
  • Aurora Crown
  • Starforged Bar
  • Dragon's Hoard

“Said to glow brighter with every merge.”

Bad luck runs out: a rare is guaranteed within 25 drops, and an epic within 80. Wear your loot on your pet or use it to restyle the band above your prompt.

Quests point you at better habits.

Three dailies every day. Each week, five weeklies are on offer and you run three of them.

Clear Thinker

Daily

Write 5 prompts that make clear what you want (8 or more) today.

+50 XP● 30 gold

Finish Line

Daily

Write 3 prompts that say what done looks like (7 or more) today.

+40 XP● 25 gold

Wordsmith's Week

Weekly

Get 25 prompts graded very well this week.

+300 XP● 150 gold✦ epic loot

Ship It

Weekly

Get a pull request merged this week.

+250 XP● 120 gold✦ rare wearable

Others ask you to turn a red test suite green, keep context under half for three sessions, or run a code review three times in a week.

The path, from Apprentice to Legend.

Your title changes as you level, and your pet evolves three times along the way. Each level takes a little more XP than the last.

1

Apprentice

100 XP
10

Adept

4,570 XPPet evolves
25

Artisan

20,920 XPPet evolves
50

Master

66,113 XPPet evolves
75

Grandmaster

129,599 XP
100

Legend

208,929 XP
+5%XP while your pet is happy. Keep its mood above 70.
−10mood for every day you stay away. It notices.
1rest day a week that won't break your streak.