An RPG for your Claude Code sessions

Every prompt you write gets graded. Good ones level you up.

Path of Dev grades each prompt you send against what it needs: a clear ask, the right pointers, a picture of done. The grade turns into XP, loot and a pixel pet that grows with you, and merged pull requests pay the big bonuses.

Open beta: a Claude Code plugin, free and open source (MIT). Install it, sign in with GitHub, and keep working as you do. What the server keeps.

~/code/inkwell · claude
› parseDue fails on DST days in src/dates.ts.
  Fix the offset math so the date tests pass
  again, and don't touch the public API.

✦ Graded 8.9/10                      +13 XP
  intent 9 · grounding 9 · done 9 · scope 9
  “clear target, testable finish”

✦ Loot: Knit Scarf [uncommon]
╡ ⚔ Lv 7 · Apprentice ╞════════════◇═══
 █████████░░░░░░░░░░░ 2,793 / 3,155  ● 412

How a prompt is graded.

A small model grades every prompt of 6 words or more against what that prompt actually needs: six measures of what it says, each from 0 to 10, and a little more for clear writing and a kind tone. A quick follow-up question isn't marked down for skipping a why it doesn't need.

parseDue fails on DST days in src/dates.ts. Fix the offset math so the date tests pass again, and don't touch the public API.

8.9 / 10+13 XP

Grader's note: “clear target, testable finish”

Up to 15 XP a prompt

Your XP is your grade times one and a half, so a perfect 10 earns 15. Prompts are where the daily XP comes from.

Quality over volume

Spamming prompts doesn't pay. The rate drops as the day goes on.

100%prompts 1 to 20
50%prompts 21 to 40
10%after that

The game never sees your prompts

Grading runs inside your own Claude Code. The game server receives only the scores, and whether the prompt was spelled clean. Your prompt text, the grader's note and any word it flagged never reach it.

How grading works, in full

Then the big moments.

Prompts are the everyday XP. Real outcomes pay much more, and daily limits keep busywork from adding up: a hundred tiny commits are worth 60 XP.

What you didDaily limitXP
A graded promptyour grade × 1.5tapers after 20up to 15
Pull request merged120 on your own repo, a quarter for a change of under 3 linesnone250
New repo explored3 a day25
Red tests turned green5 a day20
Streak day10 for each day of your streak, up to 701 a day10
Commit20 a day3
Pull request openedit pays out when it mergesnone0
First contribution to a repo GitHubcoming: once GitHub checks itnone300
Bug fixed GitHubcoming: once GitHub checks it5 a day150
Review feedback acted on GitHubcoming: once GitHub checks it10 a day80
Issue closed GitHubcoming: once GitHub checks it5 a day60

Rows marked GitHub pay once the server can check them against GitHub, which is still being built: until then they earn nothing.

Every way to earn XP, and the limits

Better prompts, better loot.

Each turn can drop an item, 12% of the time, and each graded prompt rolls too: 17.5% of the time at a perfect 10, less as its grade falls. A grade of 9 or more doubles the odds of rare and better. Every level-up drops one too.

Common60.4%
  • Plain Cap
  • Paper Scarf
  • Trail Mix (+10% XP, 1h)
Uncommon25.1%
  • Knit Scarf
  • Confetti Pop
  • Terminal Green
Rare10.1%
  • Wizard Hat
  • Fireworks
  • Tempered Steel bar
Epic4%
  • Pixel Dragon
  • Arcane Current bar
  • Starlit Edge

“It hums when the tests go green.”

Legendary0.4%
  • Aurora Crown
  • Starforged Bar
  • Dragon's Hoard

“Said to glow brighter with every merge.”

Bad luck runs out: after 25 drops without a rare, the next one is rare, and after 80 without an epic, the next one is epic. Wear your loot on your pet or use it to restyle the band above your prompt.

Loot, gold and the shop

Missions point you at better habits.

Three dailies every day. Each week, five weeklies are on offer and you run three of them.

Clear Thinker

Daily

Write 5 prompts that make clear what you want (8 or more) today.

+50 XP● 30 gold

Finish Line

Daily

Write 3 prompts that say what done looks like (7 or more) today.

+40 XP● 25 gold

Wordsmith's Week

Weekly

Get 25 prompts graded very well this week.

+300 XP● 150 gold✦ epic loot

Ship It

Weekly

Get a pull request merged this week.

+250 XP● 120 gold✦ rare wearable

Others ask you to turn a red test suite green, keep context under half for three sessions, or run a code review three times in a week.

How missions work

The path, from Apprentice to Legend.

Your title changes as you level, and your pet evolves three times along the way. Each level takes a little more XP than the last.

1

Apprentice

100 XP
10

Adept

4,570 XPPet evolves
25

Artisan

20,920 XPPet evolves
50

Master

66,113 XPPet evolves
75

Grandmaster

129,599 XP
100

Legend

208,929 XP
+5%XP while your pet is happy. Keep its mood above 70.
−10mood for every day you stay away. It notices.
1rest day a week that won't break your streak.

Levels, the pet, streaks and badges

Start playing in a minute.

Path of Dev is a Claude Code plugin. It grades in the background and never holds a prompt back, so you keep working exactly as you do.

  1. Install the mod

    /plugin install pathofdev --marketplace eliraz-refael/path-of-dev

    In Claude Code, then restart it.

  2. Sign in

    /pathofdev server online
    /pathofdev login

    Enter the code on github.com. GitHub tells the server only who you are.

  3. Write a prompt

    Ask Claude for something real, in 6 words or more. A moment later the band above the prompt shows the grade and the XP it earned.